Difference Between Visual C++ And Dev C++
Nov 24, 2018 Dev Ed Recommended for you. Making and Working with Libraries in C (Multiple Projects in Visual Studio) - Duration: 12:27. The Cherno 52,688 views.
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- Jan 08, 2019 Difference between C and C. Similarities between C and C are: Both the languages have a similar syntax. Code structure of both the languages are same. The compilation of both the languages is similar. They share the same basic syntax. Nearly all of C’s operators and keywords are also present in C and do the same thing.
- Sep 22, 2011 Hi, I would like to know the complete details, if possible, of the differences between C/CLI and WinRT C. I am also curious about why WinRT doesn't support C/CLI. Your answer is highly apprediated. Sincerely, Nyi Nyi Code Live Learn Nishant, you're very close on your unofficial theory:). The main reason why we don't support C/cli right.
A desktop application in C++ is a native application that can access the full set of Windows APIs and either runs in a window or in the system console. Desktop applications in C++ can run on Windows XP through Windows 10 (although Windows XP is no longer officially supported and there are many Windows APIs that have been introduced since then).
A desktop application is distinct from a Universal Windows Platform (UWP) app, which can run on PCs running Windows 10, and also on XBox, Windows Phone, Surface Hub, and other devices. For more information about desktop vs. UWP applications, see Choose your technology.
Desktop Bridge
In Windows 10 you can package your existing desktop application or COM object as a UWP app and add UWP features such as touch, or call APIs from the modern Windows API set. You can also add a UWP app to a desktop solution in Visual Studio, and package them together in a single package and use Windows APIs to communicate between them.
In Visual Studio 2017 version 15.4 and later, you can create a Windows Application Package Project to greatly simplify the work of packaging your existing desktop application. A few restrictions apply with respect to what registry calls or APIs your desktop application uses, but in many cases you can create alternate code paths to achieve similar functionality while running in an app package. For more information, see Desktop Bridge.
Terminology
A Win32 application is a Windows desktop application in C++ that can make use of native Windows C APIs and/or COM APIs CRT and Standard Library APIs, and 3rd party libraries. A Win32 application that runs in a window requires the developer to work explicitly with Windows messages inside a Windows procedure function. Despite the name, a Win32 application can be compiled as a 32-bit (x86) or 64-bit (x64) binary. In the Visual Studio IDE, the terms x86 and Win32 are synonymous.
The Component Object Model (COM) is a specification that enables programs written in different languages to communicate with one another. Many Windows components are implemented as COM objects and follow standard COM rules for object creation, interface discovery and object destruction. Using COM objects from C++ desktop applications is relatively straightforward, but writing your own COM object is more advanced. The Active Template Library (ATL) provides macros and helper functions that simplify COM development.
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An MFC application is a Windows desktop application that use the Microsoft Foundation Classes to create the user interface. An MFC application can also use COM components as well as CRT and Standard Library APIs. MFC provides a thin C++ object-oriented wrapper over the window message loop and Windows APIs. MFC is the default choice for applications—especially enterprise-type applications—that have lots of user interface controls or custom user controls. MFC provides convenient helper classes for window management, serialization, text manipulation, printing, and modern user interface elements such as the ribbon. To be effective with MFC you should be familiar with Win32.
A C++/CLI application or component uses extensions to C++ syntax (as allowed by the C++ Standard) to enable interaction between .NET and native C++code. A C++/CLI application can have parts that run natively and parts that run on the .NET Framework with access to the .NET Base Class Library. C++/CLI is the preferred option when you have native C++ code that needs to work with code written in C# or Visual Basic. It is intended for use in .NET DLLs rather than in user interface code. For more information, see .NET Programming with C++/CLI (Visual C++).
Any desktop application in C++ can use C Runtime (CRT) and Standard Library classes and functions, COM objects, and the public Windows functions, which collectively are known as the Windows API. For an introduction to Windows desktop applications in C++, see Get Started with Win32 and C++.
In this section
Visual C++ Download
Title | Description |
---|---|
Windows Console Applications in C++ | Contains information about console apps. A Win32 (or Win64) console application has no window of its own and no message loop. It runs in the console window, and input and output are handled through the command line. |
Walkthrough: Creating Windows Desktop Applications (C++) | Create a simple Windows desktop application. |
Creating an Empty Windows Desktop Application | How to create a Windows desktop project that has no default files. |
Adding Files to an Empty Win32 Applications | How to add files to an empty project. |
Working with Resource Files | How to add images, icons, string tables, and other resources to a desktop application. |
Resources for Creating a Game Using DirectX (C++) | Links to content for creating games in C++. |
Walkthrough: Creating and Using a Static Library | How to create a .lib binary file. |
How to: Use the Windows 10 SDK in a Windows Desktop Application | Contains steps for setting up your project to build using the Windows 10 SDK. |
Related Articles
Title | Description |
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Windows Development | Contains information about the Windows API and COM. (Some Windows APIs and third-party DLLs are implemented as COM objects.) |
Hilo: Developing C++ Applications for Windows 7 | Describes how to create a rich-client Windows desktop application that uses Windows Animation and Direct2D to create a carousel-based user interface. This tutorial has not been updated since Windows 7 but it still provides a thorough introduction to Win32 programming. |
Overview of Windows Programming in C++ | Describes key features of Windows desktop programming in C++. |
See also
What is C++?
C++ is a computer programming language that contains the feature of C programming language as well as Simula67( a first object Oriented language). C++ introduced the concept of Class and Objects.
It encapsulates high and low-level language features. So, it is seen as an intermediate level language. Earlier it was called 'C with classes' as it had all the properties of the C language.
What is C#?
C-Sharp is an object-oriented programming language developed by Microsoft that runs on .Net Framework. It has features like strong typing, imperative, declarative, object-oriented (class-based), and component-oriented programming. It was developed by Microsoft within the .NET platform.
The name 'C sharp' was inspired by musical notations. Here '#' symbol indicates that the written note must be made a semitone higher in pitch.
History of C++
C++ language was developed by Bjarne Stroustrup at AT & T Bell Laboratories. Stroustrup was a strong supporter of C an admirer of Simula67. He wanted to combine the best of both the languages. He was aiming to create a language which supports object-oriented programming features and still retains the power of C. This resulted in C++.
History of C#
Anders Hejlsberg is the key contributor to C# language development. In 1999, he built a team to develop a new language which was then called 'Cool.'. The project was approved and announced in July 2000 at the .Net Developers Conference. The language was later renamed as C#.
Principles of C++ development
- The program should be simple, object-oriented and easy to understand
- Development should be conducted in the robust and secure environment.
- Code should follow specific architecture and must be portable.
- Code should be easily 'interpreted and dynamic '
Principles of C# development
- It should be simple, modem, general-purpose, object-oriented programming language.
- The language and implementations should provide support for software engineering principles
- C# is an ideal choice for building applications for both hosted and embedded systems.
Difference Between C And Cpp
Difference between C++ and C#
Parameter | C++ | C# |
---|---|---|
Type of language | C++ is a low level and platform neutral programming language. | C# is a high-level language. |
Compiling | C++ compiles down to machine code | C# 'compiles' down to CLR (Common Language Runtime), which is interpreted by JIT in ASP.NET |
Memory management | In C++, you need to manage memory manually if you dynamically allocate object. | C# runs memory management automatically |
Multiple inheritances | C++ support the multiple inheritances | C# does not support multiple inheritances. |
Level of difficulty | C++ includes more complex features. | C# doesn't have any complex features. It has a simple hierarchy and quite easy to understand. |
Default access Specifier | Public in C++ for Struct. Private for classes | Private in C# .net. |
Platform | C++ is a language that runs on all sorts of platforms. It is also equally popular on Unix and Linux systems. | C#, while standardized, is rarely seen outside windows. |
Standalone applications | C++ can create standalone applications. | C# can't make a standalone application. |
Object Oriented | C++ is not a complete object orient language. | C# is a pure object-oriented language. |
Bound checking | Does not support bound checking of arrays. | Supports bound checking of arrays. |
Garbage Collection | C++ does not support garbage collection. | C# supports garbage collection. |
Multiple inheritance | C++ supports multiple inheritance. | C# does not offer multiple class inheritance. |
Foreach Loop | C++ does not support for each loop. | C# supports for each loop. |
Use of pointers | You can use pointers anywhere in the program. | You can use pointer only in the unsafe mode. |
Used for | Widely used in gaming. | C# programming can be used to create Windows, mobile, and console applications. |
Size of binaries | C++ is much more lightweight. | C# has a lot of overhead and libraries should be included before it will compile. |
Type of Projects | C++ programmers generally focus on applications that work directly with hardware or that need better performance than other languages can offer. | C# is used for modern app development. |
Compiler warnings | C++ allows you to do almost anything provided the syntax is right. Therefore, it is flexible language, but you may cause serious damage running OS. | C# is highly protected. as it Compiler will throw errors and warnings in case you inadvertently write code that can cause damage. |
Compilation result | After compiling, C++ code is converted into machine code. | After compiling, C# code is converted into an intermediate language code. |
Switch statement | In C++ Switch Statement, the test variable can't be a string. | In a C# switch statement, may or may not be a string. |
KEY DIFFERENCE:
- C++ is a low level programming language that adds object-oriented features to its base language C whereas C# is a high level language.
- C++ compiles down to machine code whereas C# 'compiles' down to CLR (Common Language Runtime), which is interpreted by JIT in ASP.NET.
- C++ is an object-oriented language while C# is considered a component-oriented programming language.
- In C++ you need to manage memory manually whereas C# runs in a virtual machine, which performs memory management automatically.
- In C++ development should follow any specific architecture and must be portable whereas C# development should be simple, modem, general-purpose, object-oriented programming language.